Peter Hyun

Logo

Seoul National University (Class of 2020), BSc in Computer Science and Engineering
SMU Guildhall (Class of 2024), Master of Interactive Technology in Digital Game Development
Computer Graphics and Video Games Enthusiast!

Contact: jeehoonh@smu.edu

View My GitHub Profile

How To Tame Your Otter

Download exe file HERE

About The Game

‘How To Tame Your Otter’ is a 3D shooter-game based from billboarded Doom (1993) sprites. It is based from my custom game engine based on C++ and DirectX11. All the gameplay logic, rendering and the physics are programmed by me. Development period was from February 2023 to May 2023. Core features include Companion AI, Dijkstra’s algorithm based heatmap-pathfinding, local multiplayer mode, fast voxel traversal, and a teleporter gun.

Core Game Mechanics Showcase

Billboarded Sprites and Fast Voxel Traversal Demonstration.


Attack otters to make it your allies. They will attack for you and follow you around no matter where you are in the map because it uses heatmap-based pathfinding. You can also order them to move to another place by shooting that place with your gun.


A debug render of the heatmap systems AIs use for pathfinding. The enemy is running around based on heatmaps (the darkest region is the goal position in each heatmap)


Teleporter gun that utilizes framebuffers.


Page template forked from evanca